static const DWORD negative_viewports_ps_code_dxbc[] =
{
    0x43425844, 0x07ec126b, 0x6a8e9d8d, 0xb63d0841, 0xa5e0efc5, 0x00000001, 0x00000120, 0x00000003,
    0x0000002c, 0x00000084, 0x000000b8, 0x4e475349, 0x00000050, 0x00000002, 0x00000008, 0x00000038,
    0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000070f, 0x00000044, 0x00000000, 0x00000000,
    0x00000003, 0x00000001, 0x00000203, 0x505f5653, 0x7469736f, 0x006e6f69, 0x43584554, 0x44524f4f,
    0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
    0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000060,
    0x00000050, 0x00000018, 0x0100086a, 0x04002064, 0x00101072, 0x00000000, 0x00000001, 0x03001062,
    0x00101022, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x00102072, 0x00000000,
    0x00101246, 0x00000000, 0x05000036, 0x00102082, 0x00000000, 0x0010101a, 0x00000001, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE negative_viewports_ps_dxbc = { negative_viewports_ps_code_dxbc, sizeof(negative_viewports_ps_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
